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	<title>Doncaster Gamers</title>
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		<title>Best of the Rest: Griffin&#8217;s picks of 2011</title>
		<link>http://www.doncastergamers.co.uk/2012/01/05/best-of-the-rest-griffins-picks-of-2011/</link>
		<comments>http://www.doncastergamers.co.uk/2012/01/05/best-of-the-rest-griffins-picks-of-2011/#comments</comments>
		<pubDate>Thu, 05 Jan 2012 00:00:00 +0000</pubDate>
		<dc:creator>Griffin McElroy</dc:creator>
				<category><![CDATA[PC Gaming]]></category>

		<guid isPermaLink="false">http://www.joystiq.com/2012/01/04/best-of-the-rest-griffins-picks-of-2011/</guid>
		<description><![CDATA[<div style="text-align: center">
	<a href="http://www.joystiq.com/2012/01/04/best-of-the-rest-griffins-picks-of-2011/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/01/gamlbp2review2530_530x330.jpg" style="border-top-width: 0px;border-right-width: 0px;border-bottom-width: 0px;border-left-width: 0px;border-top-style: solid;border-right-style: solid;border-bottom-style: solid;border-left-style: solid;margin-left: 0px;margin-right: 0px;margin-top: 0px;margin-bottom: 0px;width: 530px;height: 330px" /></a></div>
<strong><a href="http://www.joystiq.com/game/littlebigplanet-2"><em>LittleBigPlanet 2</em></a></strong><br />
How fitting that for my last contribution to Joystiq's Game of the Year list, I should learn the bitter sting of having my number one choice not breach the Top 10. <em>LittleBigPlanet 2</em> improved upon the original -- already one of my favorite games of all time -- in every conceivable way, offering one of the most user-friendly, charming UGC systems in gaming history. There is nothing I've thought of that <em>LBP2</em> wasn't able to create, and that includes a level about <a href="http://www.youtube.com/watch?v=MeiTwVzf2AI">interstellar poultry abduction</a>.<p><a href="http://www.joystiq.com/2012/01/04/best-of-the-rest-griffins-picks-of-2011/" rel="bookmark">Continue reading <em>Best of the Rest: Griffin's picks of 2011</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0" /></a><a href="http://www.joystiq.com/2012/01/04/best-of-the-rest-griffins-picks-of-2011/">Best of the Rest: Griffin's picks of 2011</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 04 Jan 2012 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br /></p><h6 style="clear: both;padding: 8px 0 0 0;height: 2px;font-size: 1px;border: 0;margin: 0;padding: 0"></h6><a href="http://www.joystiq.com/2012/01/04/best-of-the-rest-griffins-picks-of-2011/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&#160;&#124;&#160;<a href="http://www.joystiq.com/forward/20137877/" title="Send this entry to a friend via email">Email this</a>&#160;&#124;&#160;<a href="http://www.joystiq.com/2012/01/04/best-of-the-rest-griffins-picks-of-2011/#comments" title="View reader comments on this entry">Comments</a>]]></description>
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		<title>Tomb Raider developer working on new IP</title>
		<link>http://www.doncastergamers.co.uk/2012/01/05/tomb-raider-developer-working-on-new-ip/</link>
		<comments>http://www.doncastergamers.co.uk/2012/01/05/tomb-raider-developer-working-on-new-ip/#comments</comments>
		<pubDate>Wed, 04 Jan 2012 23:26:00 +0000</pubDate>
		<dc:creator>Eurogamer.net &#8226;</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.eurogamer.net/article.php?article_id=1434385</guid>
		<description><![CDATA[<p>
Tomb Raider developer Crystal Dynamics is currently working on a brand new IP alongside its impending Lara Croft reboot.
</p><p>
A <a href="https://member.eu.square-enix.com/en/blogs/2012" target="_blank">blog post</a> from Square Enix community manager Meagan Marie mentioned that the studio is getting ready to reveal "exciting new intellectual property".
</p><p>
"2012 is going to be the biggest year in Crystal's history," added studio boss Darrell Gallagher. 
</p><p><a href="http://www.eurogamer.net/articles/2012-01-04-tomb-raider-developer-working-on-new-ip">Read more&#8230;</a></p>]]></description>
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		<title>Bastion musicians provide today&#8217;s musical interlude</title>
		<link>http://www.doncastergamers.co.uk/2012/01/05/bastion-musicians-provide-todays-musical-interlude/</link>
		<comments>http://www.doncastergamers.co.uk/2012/01/05/bastion-musicians-provide-todays-musical-interlude/#comments</comments>
		<pubDate>Wed, 04 Jan 2012 23:15:00 +0000</pubDate>
		<dc:creator>JC Fletcher</dc:creator>
				<category><![CDATA[PC Gaming]]></category>

		<guid isPermaLink="false">http://www.joystiq.com/2012/01/04/bastion-musicians-provide-todays-musical-interlude/</guid>
		<description><![CDATA[
	<img border="1" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2012/01/bastion14.jpg" vspace="4" />
<br />
In honor of <a href="http://joystiq.com/game/bastion"><em>Bastion</em></a> earning a <a href="http://www.joystiq.com/2012/01/03/joystiq-top-10-of-2011-bastion/">spot</a> on Joystiq's Top 10 list, composer Darren Korb and singer Ashley Barrett gave an impromptu live performance of "Build That Wall" and "Setting Sail, Coming Home" in Supergiant's studio.<br />
<br />
Well, officially it was done just because they both happened to be around together, and the performance was recorded before we announced the award, but we're pretty sure it's because of our thing.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0" /></a><a href="http://www.joystiq.com/2012/01/04/bastion-musicians-provide-todays-musical-interlude/">Bastion musicians provide today's musical interlude</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 04 Jan 2012 18:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br /></p><h6 style="clear: both;padding: 8px 0 0 0;height: 2px;font-size: 1px;border: 0;margin: 0;padding: 0"></h6><a href="http://www.joystiq.com/2012/01/04/bastion-musicians-provide-todays-musical-interlude/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&#160;&#124;&#160;<a href="http://www.joystiq.com/forward/20140181/" title="Send this entry to a friend via email">Email this</a>&#160;&#124;&#160;<a href="http://www.joystiq.com/2012/01/04/bastion-musicians-provide-todays-musical-interlude/#comments" title="View reader comments on this entry">Comments</a>]]></description>
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		<title>Buffy/Firefly MMO developer closes its doors</title>
		<link>http://www.doncastergamers.co.uk/2012/01/04/buffyfirefly-mmo-developer-closes-its-doors/</link>
		<comments>http://www.doncastergamers.co.uk/2012/01/04/buffyfirefly-mmo-developer-closes-its-doors/#comments</comments>
		<pubDate>Wed, 04 Jan 2012 22:40:00 +0000</pubDate>
		<dc:creator>Eurogamer.net &#8226;</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.eurogamer.net/article.php?article_id=1434376</guid>
		<description><![CDATA[<p>
The developer behind planned Firefly and Buffy The Vampire Slayer MMOs has gone to the wall before either game ever saw the light of day.
</p><p>
As reported by <a href="http://massively.joystiq.com/2012/01/02/multiverse-shuts-down-firefly-buffy-mmos-officially-dead/" target="_blank">Massively</a>, California-based Multiverse ceased operations last month.
</p><p>
Founded back in 2004, the company never actually released a commercial title, with its only tangible video game output being two Flash-based promotional titles for McDonalds and Coca Cola.
</p><p><a href="http://www.eurogamer.net/articles/2012-01-04-buffy-firefly-mmo-developer-closes-its-doors">Read more&#8230;</a></p>]]></description>
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		<title>Max Payne shoots in new Max Payne 3 shots</title>
		<link>http://www.doncastergamers.co.uk/2012/01/04/max-payne-shoots-in-new-max-payne-3-shots/</link>
		<comments>http://www.doncastergamers.co.uk/2012/01/04/max-payne-shoots-in-new-max-payne-3-shots/#comments</comments>
		<pubDate>Wed, 04 Jan 2012 22:30:00 +0000</pubDate>
		<dc:creator>Alexander Sliwinski</dc:creator>
				<category><![CDATA[PC Gaming]]></category>

		<guid isPermaLink="false">http://www.joystiq.com/2012/01/04/max-payne-shoots-in-new-max-payne-3-shots/</guid>
		<description><![CDATA[<div style="text-align: center">
	<a href="http://www.joystiq.com/2012/01/04/max-payne-shoots-in-new-max-payne-3-shots/"><img border="1" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2012/01/masxpayne3530.jpg" vspace="4" /></a></div>
<em>Maaaax</em>, dearest of all my friends. You're looking quite well for your March debut. I see you still know how to use a gun, but why no pictures of you shooting while diving through the air? Oh, <a href="http://www.joystiq.com/screenshots/max-payne-3-1-4-12#/5">there it is</a>!<p><a href="http://www.joystiq.com/2012/01/04/max-payne-shoots-in-new-max-payne-3-shots/" rel="bookmark">Continue reading <em>Max Payne shoots in new Max Payne 3 shots</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0" /></a><a href="http://www.joystiq.com/2012/01/04/max-payne-shoots-in-new-max-payne-3-shots/">Max Payne shoots in new Max Payne 3 shots</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 04 Jan 2012 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br /></p><h6 style="clear: both;padding: 8px 0 0 0;height: 2px;font-size: 1px;border: 0;margin: 0;padding: 0"></h6><a href="http://www.joystiq.com/2012/01/04/max-payne-shoots-in-new-max-payne-3-shots/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&#160;&#124;&#160;<a href="http://www.joystiq.com/forward/20140218/" title="Send this entry to a friend via email">Email this</a>&#160;&#124;&#160;<a href="http://www.joystiq.com/2012/01/04/max-payne-shoots-in-new-max-payne-3-shots/#comments" title="View reader comments on this entry">Comments</a>]]></description>
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		<title>Joystiq Top 10 of 2011: Skyrim</title>
		<link>http://www.doncastergamers.co.uk/2012/01/04/joystiq-top-10-of-2011-skyrim/</link>
		<comments>http://www.doncastergamers.co.uk/2012/01/04/joystiq-top-10-of-2011-skyrim/#comments</comments>
		<pubDate>Wed, 04 Jan 2012 21:00:00 +0000</pubDate>
		<dc:creator>Richard Mitchell</dc:creator>
				<category><![CDATA[PC Gaming]]></category>

		<guid isPermaLink="false">http://www.joystiq.com/2012/01/04/joystiq-top-10-of-2011-skyrim/</guid>
		<description><![CDATA[<div style="text-align: center">
	<a href="http://www.joystiq.com/2012/01/04/joystiq-top-10-of-2011-skyrim/"><img border="1" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2012/01/goty-2011-skyrim.jpg" vspace="4" /></a></div>
A mighty warrior stands in a frozen, Beowulfian wilderness, surrounded by traditional characters and archetypes: kings, damsels, wizards, trolls, dragons and, yes, a quest that promises both personal glory and salvation for the downtrodden. The reward at the end of the quest? Our hero gets to learn <em>a new word</em>.<br />
<br />
On paper, <a href="http://joystiq.com/game/skyrim"><em>Skyrim</em></a> sounds like your high school English teacher's ultimate fantasy. In practice, it is one of 2011's greatest adventures. That is, of course, assuming you can keep your mind on the quest at hand.<p><a href="http://www.joystiq.com/2012/01/04/joystiq-top-10-of-2011-skyrim/" rel="bookmark">Continue reading <em>Joystiq Top 10 of 2011: Skyrim</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0" /></a><a href="http://www.joystiq.com/2012/01/04/joystiq-top-10-of-2011-skyrim/">Joystiq Top 10 of 2011: Skyrim</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 04 Jan 2012 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br /></p><h6 style="clear: both;padding: 8px 0 0 0;height: 2px;font-size: 1px;border: 0;margin: 0;padding: 0"></h6><a href="http://www.joystiq.com/2012/01/04/joystiq-top-10-of-2011-skyrim/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&#160;&#124;&#160;<a href="http://www.joystiq.com/forward/20138462/" title="Send this entry to a friend via email">Email this</a>&#160;&#124;&#160;<a href="http://www.joystiq.com/2012/01/04/joystiq-top-10-of-2011-skyrim/#comments" title="View reader comments on this entry">Comments</a>]]></description>
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		<title>Joystiq Top 10 of 2011: Portal 2</title>
		<link>http://www.doncastergamers.co.uk/2012/01/04/joystiq-top-10-of-2011-portal-2/</link>
		<comments>http://www.doncastergamers.co.uk/2012/01/04/joystiq-top-10-of-2011-portal-2/#comments</comments>
		<pubDate>Wed, 04 Jan 2012 20:30:00 +0000</pubDate>
		<dc:creator>JC Fletcher</dc:creator>
				<category><![CDATA[PC Gaming]]></category>

		<guid isPermaLink="false">http://www.joystiq.com/2012/01/04/joystiq-top-10-of-2011-portal-2/</guid>
		<description><![CDATA[
	<a href="http://www.joystiq.com/2012/01/04/joystiq-top-10-of-2011-portal-2/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/01/goty-2011-portal-2.jpg" style="border-top-width: 0px;border-right-width: 0px;border-bottom-width: 0px;border-left-width: 0px;border-top-style: solid;border-right-style: solid;border-bottom-style: solid;border-left-style: solid;margin-left: 0px;margin-right: 0px;margin-top: 0px;margin-bottom: 0px;width: 530px;height: 298px" /></a>
The success of the <em>Portal</em> games comes from a combination of two completely different aspects: gameplay and narrative. <a href="http://joystiq.com/game/portal-2"><em>Portal 2</em></a> is, on one hand, a great puzzle game in the classic tradition, sending you through a series of enclosed, self-contained puzzles. These require the arrangement of provided tools to create a single, predetermined "solution" and allow you to advance.<br />
<br />
On the other hand, it's the story of the rise and fall of a gigantic research company, and of '60s-style "for its own sake" science -- it even has Flubber! -- told years after the fact, diegetically, by two rogue AIs and a series of tape recordings. And it's genuinely funny!<p><a href="http://www.joystiq.com/2012/01/04/joystiq-top-10-of-2011-portal-2/" rel="bookmark">Continue reading <em>Joystiq Top 10 of 2011: Portal 2</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0" /></a><a href="http://www.joystiq.com/2012/01/04/joystiq-top-10-of-2011-portal-2/">Joystiq Top 10 of 2011: Portal 2</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 04 Jan 2012 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br /></p><h6 style="clear: both;padding: 8px 0 0 0;height: 2px;font-size: 1px;border: 0;margin: 0;padding: 0"></h6><a href="http://www.joystiq.com/2012/01/04/joystiq-top-10-of-2011-portal-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&#160;&#124;&#160;<a href="http://www.joystiq.com/forward/20137965/" title="Send this entry to a friend via email">Email this</a>&#160;&#124;&#160;<a href="http://www.joystiq.com/2012/01/04/joystiq-top-10-of-2011-portal-2/#comments" title="View reader comments on this entry">Comments</a>]]></description>
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		<title>Joystiq Top 10 of 2011: Batman: Arkham City</title>
		<link>http://www.doncastergamers.co.uk/2012/01/04/joystiq-top-10-of-2011-batman-arkham-city/</link>
		<comments>http://www.doncastergamers.co.uk/2012/01/04/joystiq-top-10-of-2011-batman-arkham-city/#comments</comments>
		<pubDate>Wed, 04 Jan 2012 19:30:00 +0000</pubDate>
		<dc:creator>Christopher Grant</dc:creator>
				<category><![CDATA[PC Gaming]]></category>

		<guid isPermaLink="false">http://www.joystiq.com/2012/01/04/joystiq-top-10-of-2011-batman-arkham-city/</guid>
		<description><![CDATA[<div style="text-align: center">
	<a href="http://www.joystiq.com/2012/01/04/joystiq-top-10-of-2011-batman-arkham-city/"><img border="1" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2012/01/goty-2011-batman.jpg" vspace="4" /></a></div>
This might sound familiar. In 2009, <a href="http://www.joystiq.com/2010/01/01/joystiqs-top-10-of-2009-batman-arkham-asylum/">Joystiq awarded <em>Batman: Arkham Asylum</em> its number three spot</a> in that year's top ten list of games and here we are, two years later, giving that game's sequel the same honor. But it's not the same honor.<br />
<br />
Referencing the failure to launch of Pandemic's open-world Dark Knight movie tie-in game, I identified Rocksteady's success as one primarily of scale: "Instead of building an open-world Gotham City, they built an intimate (and immediately captivating) Arkham Asylum, as full of history and lore as you'd expect the comic book icon to be." Of course, <em><a href="http://www.joystiq.com/game/batman-arkham-city">Batman: Arkham City</a></em> is an open-world game.<p><a href="http://www.joystiq.com/2012/01/04/joystiq-top-10-of-2011-batman-arkham-city/" rel="bookmark">Continue reading <em>Joystiq Top 10 of 2011: Batman: Arkham City</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0" /></a><a href="http://www.joystiq.com/2012/01/04/joystiq-top-10-of-2011-batman-arkham-city/">Joystiq Top 10 of 2011: Batman: Arkham City</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 04 Jan 2012 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br /></p><h6 style="clear: both;padding: 8px 0 0 0;height: 2px;font-size: 1px;border: 0;margin: 0;padding: 0"></h6><a href="http://www.joystiq.com/2012/01/04/joystiq-top-10-of-2011-batman-arkham-city/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&#160;&#124;&#160;<a href="http://www.joystiq.com/forward/20139131/" title="Send this entry to a friend via email">Email this</a>&#160;&#124;&#160;<a href="http://www.joystiq.com/2012/01/04/joystiq-top-10-of-2011-batman-arkham-city/#comments" title="View reader comments on this entry">Comments</a>]]></description>
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		<title>Retailer-exclusive Mass Effect 3 items detailed</title>
		<link>http://www.doncastergamers.co.uk/2012/01/04/retailer-exclusive-mass-effect-3-items-detailed/</link>
		<comments>http://www.doncastergamers.co.uk/2012/01/04/retailer-exclusive-mass-effect-3-items-detailed/#comments</comments>
		<pubDate>Wed, 04 Jan 2012 19:23:00 +0000</pubDate>
		<dc:creator>Eurogamer.net &#8226;</dc:creator>
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		<guid isPermaLink="false">http://www.eurogamer.net/article.php?article_id=1434363</guid>
		<description><![CDATA[<p>
A handful of retailer-exclusive Mass Effect 3 items have been announced.
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According to <a href="http://www.gameinformer.com/b/news/archive/2012/01/04/gamestop-announces-exclusive-in-game-items-for-mass-effect-3.aspx" target="_blank">GameInformer</a>, purchase the PC version through EA's own Origin store and you'll snag the AT-12 Raider Shotgun.
</p><p>
"The AT-12 Raider Shotgun fires a large pellet spread, ensuring maximum coverage for close-range targets. Designed for superior rapid fire, the AT-12 allows for optimal recovery time between shot," states the announcement.
</p><p><a href="http://www.eurogamer.net/articles/2012-01-04-retailer-exclusive-mass-effect-3-items-detailed">Read more&#8230;</a></p>]]></description>
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		<title>A Racing Milestone: Mud Preview</title>
		<link>http://www.doncastergamers.co.uk/2012/01/04/a-racing-milestone-mud-preview/</link>
		<comments>http://www.doncastergamers.co.uk/2012/01/04/a-racing-milestone-mud-preview/#comments</comments>
		<pubDate>Wed, 04 Jan 2012 19:00:00 +0000</pubDate>
		<dc:creator>Eurogamer.net &#8226;</dc:creator>
				<category><![CDATA[News]]></category>

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		<description><![CDATA[<img src="http://images.eurogamer.net/2011/articles//a/1/4/3/4/3/2/4/450-2n416n.jpg" alt="" /><p>
Racing studios are, sadly, a diminishing breed, and those that still stand are having to adapt to survive. Following the closure of Bizarre and Black Rock last year, existing developers are finding new paths to explore, Codemasters taking its Dirt brand down the downloadable route, while Slightly Mad turn to the strange new world of user-generated content for its ambitious and intriguing Project Cars. 
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There's one studio that's weathered the storm well enough, and that, despite the struggles elsewhere in the market, still manages to produce up to three boxed racing games per year. And it does that with a thinly stretched team of 90, spread over three floors of a slightly scruffy studio near the centre of Milan. 
</p><p>
It's this team that put out the functional yet entertaining WRC game and its somewhat underwhelming sequel, and that in the SBK series has produced arguably the best bike game on the market; not a particularly impressive feat when its sole competitor, Capcom's MotoGP games, has seemingly slipped into obscurity, but a noble one nevertheless. 
</p><p><a href="http://www.eurogamer.net/articles/2012-01-04-mud-preview-article">Read more&#8230;</a></p>]]></description>
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